Pushing the first stone panel - After getting the Heath Position, turn to face the centre of the room and jump to the ledge below. Turn right and approach the left side of the ledge. This part is closer to the opposite walkway, so jump above the toxic water to grab the edge of the walkway and pull up. Turn right and enter the alcove with the glowing symbol. Grab onto it and push the stone panel forward as much as you can. The brief cut scene shows that this action reveals the power mechanism on the back of the tower above.
Walk back to the other side of the walkway and turn right you are still going anticlockwise. Jump to the ledge below and jump to grab the next walkway. Pull up and notice that the walkway is broken, so you cannot reach the stone panel.
Pushing the second stone panel - Continue anticlockwise, jumping down to the lower ledge. Then jump to grab the next walkway and pull up.
Deal with the Yeti thralls that may attack and enter the alcove on the right. Grab onto the glowing symbol and push the stone panel to reveal the second power mechanism. Walk back to the other side of the walkway and turn right.
There isn't any panel on the right, however this is the way to get back to the middle level. Climbing back to the middle level - Vault onto the low stone ledge and pick up the Health Potion.
Enter the space between the two pillars and perform the Chimney Jump to grab the handhold on the left pillar. Traverse to the right and jump to grab the next handhold. Press the down direction key and jump to the pillar behind. Keep tapping the Jump button to perform the Chimney Jump and grab the ledge above.
Alternatively, while hanging from the handhold, you can traverse around the pillar to reach the back of it and jump up twice to grab the topmost handhold. From there, jump to the left to grab the ledge.
Climb on the next ledge and jump to grab the upper walkway. Pull up. The entire sequence until you reach the upper level is shown in this page. Back to the middle level - Turn having the device on your left. Jump down to the walkway below and follow it to reach the metal ring you used before in order to climb down to the lower level.
Destroying the first power mechanism and angled support - Ignore the ring and continue to the other side. Jump the gap and head to the tower at the other side of the walkway.
Natla will start throwing fireballs at you, so be careful. Vault onto the low block and climb on the ledge at the bottom of the angled support. Pick up the Health Potion from the left and go to the back of the support. Stand in front of the power mechanism and press the Interact button. Lara will use the hammer and smash the mechanism. The cut scene shows that this action breaks the support into pieces that are used as floating platforms that move around the device.
Go around the support to the front side and drop to the walkway below. Approach the edge facing the device and when a platform passes in front of you, jump onto it. Wait until it reaches the walkway where you started the level. You will see the stairs you came from at the end of Yggdrasil. Jump there and go to the left. Approach the tower and notice the Health Potion in the alcove between the two pillars on the right. This is the second stone panel you pushed on the lower level.
Check your PC specs against the game's required and recommended specs with the easy-to-use tool at System Requirements Lab. Controls in Underworld are similar to Legend and Anniversary but quite different from the classic games.
It includes pointers on moving Lara through her environment, controlling the camera, conserving health and ammo, using the menu and inventory systems, saving the game, and more. The Nintendo Wii and PlayStation 2 versions each have separate guides.
Be sure to click the correct links for the version you're playing in the list of levels below. The mobile phone and Nintendo DS game are covered in separate sections. These areas are included in the "Land of the Dead" chapter.
Underworld Relic Videos Headshot Tutorial. Some screenshots courtesy of fuzzycroft. Tomb Raider: Underworld Overview and Guide. Custom Search. The Dark Horse Tomb Raider comic series continues! Lara searches various locations around the world, initially to find the Celtic paradise of Avalon, but soon finds a deeper thread of monomyth theory running through the ruins she explores, starting with a ruin covered in proto-Norse runes underneath the Mediterranean Sea.
Natla tells Lara that Avalon is in fact Helheim, the Norse underworld, and that this is where her mother went to after the events in Nepal when Lara was a young girl. She directs her next to a coastal temple in Thailand. In due course, Lara learns that her father was actually employed by Natla, but became wary of the artifacts that she was trying to locate.
Lara explores the passages underneath her home and discovers the location of the belt, but a Atlantean Lara Copy, similar to that seen in the original Tomb Raider and Tomb Raider Anniversary, destroys her home and attacks her companions. Lara then goes to Mexico to Xibalba, the Maya underworld, where she recovers the belt and also finds out about a mysterious substance closely linked to the Norse ruins and the legend of Thor called Eitr.
She goes next to the Andaman Sea in order to question Natla more closely about the location of Helheim, and ends up freeing her, as they agree to meet at a location in the Arctic Sea. Underneath the sea ice lies a large ruin similar in design to the Atlantean ones in Tomb Raider Anniversary. Here Lara discovers Natla's true intentions, the real meaning of the 'Seventh Age' and saves the world once again, all the while questioning what became of her mother, Amelia Croft.
A video which surfaced online in January , allegedly extracted from the Playstation 2 game files, revealed an alternative extended ending to Tomb Raider Underworld.
In it, Amanda Evert attempts to attack Lara with a boulder after they have left the Nepalese temple. Lara turns and shoots Amanda in the leg, before walking away, leaving her helpless and immobile. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit and Xbox downloadable content. Lara will be able to drive her motorbike as part of the Mexico and Arctic levels.
She will also make use of her yacht in cinematics. These levels were probably rejected in their original versions and as a result omitted from the main game. Climb through to the next room with a pool in it and then up a ramp to reach a stone block. Use this to get to a ledge and follow them round the wall onto a bar across more ledges and then back down to the base of the room on the other side of the water. It will topple over and weight down the switch on the floor in front of it. Use these to weight down the other switch and pull the main switch opening the door.
Locate the tunnel on the other side of the area and crouch and walk through it. Carry on following the obvious path to reach some steps. At the top you trigger a cut-scene. As you face the Krakken from the area you arrived in, Lara will have to free the mechanism on the left and on the right. It doesn't matter which order this is done in. Head right down the obvious passage and use the ledges to climb across the gap and slide down the slope.
Head past it round the corner and then continue to find yourself behind the Krakken, where you can see one of his tentacles. Head up and out of the room using ledges, a pole then jump of a slope and onto more ledges to find a switch. Pull it.
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