The godfather 2 game review xbox




















Rivals will often attempt to reclaim or bomb businesses that you control, denying you your bonuses if they succeed, so it's important to hire guards to protect them. The guards aren't always up to the job if a rival family decides to send soldiers and capos along, but at the very least they'll buy you some time until you can send members of your own crew there via the "Don's View" map screen or go and join the fight yourself.

Rival families can be eliminated only when they've lost control of all businesses and have retreated to their fortress-like compounds. At this point, the compounds become unlocked so that you can get into them and fight your way to wherever it is that you need to place a bomb. In theory, you shouldn't attempt this kind of operation until you've weakened a family by assassinating a number of its made men, but in practice, the only real difference between those guys and the regular guards is that it takes more bullets to put them down.

Interestingly, the only way to permanently kill a made man other than to bomb his family's compound is to do so in a way that sends a specific message to his family, and you can find out which message needs to be sent only by doing favors for people you meet on the street. Remember how Vito Corleone was unable to turn down any request from a friend on his daughter's wedding day in the first Godfather movie?

Well, this is nothing like that. Rather, you approach complete strangers and tell them they look like they need help, at which point they tell you who or which building they want attacked.

Do them the favor, and they'll tell you where one of your enemies can be found and that he can only be killed with a Molotov, with a shot between the eyes, with a fall from a great height, by being run over with a car, or something similar. Not only is soliciting murder advice from random pedestrians totally absurd, carrying out these contrived actions is more trouble than it's worth, so you'll probably end up just bombing the compound every time.

The front door was locked. Once you take down all five families, you're about done with the single-player portion of The Godfather II. You play as one of the members of your crew from the single-player game, and as you earn honor points online, you can use them to upgrade your guys' weapon licenses so that they're able to use more-powerful guns both online and off.

Your choice of crew member will likely be dictated by the game type that you're playing because, in case you hadn't guessed, those last three modes favor players with demolition, arson, and safecracker skills, respectively. Unfortunately, The Godfather II's multiplayer isn't much fun. Targeting enemies without the lock-on feature feels too imprecise on consoles, completing objectives on the non-deathmatch modes doesn't earn you as many points as just killing people, and most of the maps are too big for just 16 players.

One of the more interesting multiplayer features, regardless of the fact that it's functional rather than fun, is the option for one player on each team to play as the don.

As the don, you don't play as a guy on the ground at all, but as a disembodied camera flying high above the map and able to relay information to teammates about enemy locations and the like both with voice chat and by dropping waypoint beacons. When your team captures strategic locations on the map, you can also reward them with bulletproof vests and other perks, which is great for them but as boring as it sounds for you.

Worse still, you can only fly around freely at a fixed altitude, so although you have the option to jump between players and key locations with a couple of button presses, your movement still feels oddly restricted.

It's possible to make money as the don by betting on the outcome of games, but money's unlikely to be an issue once you near the end of the single-player game, so it's hardly compelling.

Two soldiers demonstrate their very different interpretations of Dominic's order to follow him. Questionable design choices aside, the problem with almost every aspect of The Godfather II is simply that it feels unfinished.

Set in a stunning open-world environment, The Godfather II expands on the popular gameplay mechanics of the first game and doubles down on the series' signature BlackHand control scheme, which now features even more visceral hand-to-hand brutality at your fingertips, introducing a new combo system, pressure tactics and executions. In The Godfather II, players fight alongside their hand-picked crew, who have their own skills and expertise.

Each family member specializes in a specific field such as demolitions, arson, engineering, first-aid and more. As The Don you control the family, sending some of your men on missions while heading off into action with others. The combination of strategic organized crime gameplay and brutal BlackHand action promises to set The Godfather II apart from other open-world games. Take your money, weapons, and crew from your single-player experience online and wage mob warfare against up to 16 players from around the world.

Earn upgrades and money that can be used in your single-player experience. Buy on. Critic Reviews. Score distribution:. Positive: 25 out of Mixed: 38 out of Negative: 9 out of It isn't the best open-world game out there, but it does a sublime job of capturing what it feels like to be the head of a virtual crime family. All this publication's reviews Read full review. It's a fun single player adventure with an equally entertaining multiplayer mode full of 16 player death matches.

Although its graphics look dated, monotony quickly sets in as shooting the same bad guys and completing similar missions gets old. That said, The Godfather II makes for an ideal weekend rental. The strategic action and management combination that The Godfather 2 proposes is a remarkable formula, but also risky.

Maybe it won't be able to convince gamers looking for an action game, nor those looking for strategy, but our feeling is that ultimately this is an action game -a good one- with interesting strategy elements, more than the contrary. You got to be doing more than that, EA! Worth Playing. The Godfather II is an offer that you probably should refuse.

A good idea that turned into a bad game. The Don's View has potential, but with a very low difficulty you can take over where and whenever you like. Of course, you can also use the weapons that you acquire to execute enemies like beating them senseless with a golf club or shoving a Tommy gun in their mouth and ventilating the back of their head.

Now, if you're finding that you're having trouble with a particular location or fight, you can spend cash to increase the stats of both Dominic and your crewmembers, making them more capable in battle, like healing faster or being more accurate with weapons.

For the most part, the balance of action and strategy is fun — by using the Don's View, you get a sense of the overall battle raging across the three cities that you fight for, and you do have the ability to manipulate aspects of the world solely from this view like sending soldiers to attack rivals.

Similarly, you will definitely get your hands dirty with the action focus, whether that's by robbing banks or blowing away thugs as you personally ensure that your family's territory grows. There is one significant problem with the gameplay, however — it is way too easy for anyone that's played an action or strategy game before. Rival families won't take that many actions against you as you start to take over their fronts and businesses, and if they do, they'll only try to perform one offensive action like bombing a building or attacking one place of interest that you own for every five to ten that you pull off.

Not only does this allow you to consolidate your empire with a significant amount of guards to repel any incursions, but it weakens them substantially. What's worse, they won't move like a fellow Don would by sending one made guy to detonate a location, perhaps as a distraction, while another group of capos head out to take a key business for you. On the other hand, I was able to easily send two soldiers to destroy businesses, send another two to protect specific locales and still take a crew of three on different jobs to virtually cripple a family in a matter of minutes.

Add to this the fact that you can't ally with a rival family to destroy a much more powerful opponent before stabbing them in the back, of course and you'll quickly see that some of the gameplay starts to degenerate into picking off one family.

This is especially true because you'll so rarely have to worry about attacks from more than one rival that you can dedicate all of your attention to one group, eliminate them, and move on. Another issue that pops up is the fact that while you can improve the weapon licenses of your soldiers, allowing them to carry stronger and more powerful weapons that Dominic collects throughout the game and can wield without any issue , there's practically no reason to do this. Each one is more than capable of eliminating their fair share of thugs and capos with whatever their default weapons happen to be, and since you'll more than likely be commanding them and fighting along side them most of the time, you can help them if they're struggling in any way.

Since upgrading the weapon licenses is a part of multiplayer, and you don't necessarily need to play multiplayer to win, it does cast a shadow on the game modes that are included. That's unfortunate, because multiplayer is fun particularly because it's limited to henchmen, and you can earn or lose cash during multiplayer matches that is transferred to the single player campaign.

Apart from the standard Team Deathmatch, there are class specific modes like Demolition Assault, which requires a demo expert to destroy objectives on the map, Fire Starter, which tasks your arsonists with setting blazes to score bonus points, and Safecracker, which obviously involves breaking into a number of safes arrayed around the map. The only other mode which is available as soon as you connect online is Don's Control, which lets two players wager cash on the outcome of their teams and then attempt to direct their soldiers to victory.

While Deathmatch may seem bland compared to the other modes, multiplayer is rather creative and fun, but you don't need to use it to overcome odds in the single player game. Single and multiplayer issues aside, The Godfather II provides three very distinct locations in style and environmental details. Whether you go into a building or are simply driving down the street, you really get a sense of each area. All characters within the game move pretty well, whether that's your soldiers fighting against rival thugs or watching as civilians run screaming in terror.

This is particularly true when it comes to performing an execution, which looks rather brutal. It's also pretty cool to be able to interact with some characters during intimidation cutscenes, particularly when you've successfully gotten them to hand over their business or front to you. However, there are still some visual issues that crop up within gameplay. For one thing, characters will frequently find themselves stuck on objects or within walls, and while you can sometimes interact with these trapped individuals, this can wind up resulting in failed missions or attempts on locations.

You'll also notice a lot of glitches, such as shadows which look horrendous, loads of texture pop-in and rendering issues which stand out like a sore thumb. Dialogue and line delivery is quite strong within The Godfather II, although it's definitely full of pretty strong language that's appropriate for the characters and their circumstances, but not something that you'll want to play around little kids.

But you'll definitely be able to get a sense of the different characters in your crew, thanks to their comments as you drive around or go on missions, which is a nice touch for the game. While there is some music within the game, it's largely forgettable as background elements compared to the dialogue and, of course, the sound effects of weapons being fired, bombs exploding and necks snapping, among other attacks.

Verdict The Godfather II places an interesting spin on the second film in the acclaimed series, adding emphasis on both strategy and action elements to give you a sense of what it's like to create and control your own empire.



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